asli sevinc

telecommunicating

Absurdables

December 25, 2009 By: Asli Category: ISCO

Absurdables is a series of instructables that were created for the Rhizomes section of ISCO, in collaboration with Carolina Vallejo. For the series, we added two more (and coming) to the series: An absurdable on how to cry and another one for the recently deceased. Both followed the same aesthetic as our first one and paid homage to literary pieces; the former is by Cortazar and the latter by Bruno D’arcy.

This time, our absurdables didn’t receive as much attention as the our first one, since for one, it wasn’t picked up by the editors and featured. Secondly, it seemed like we hit a point where the series start running the risk of being less interesting and the novelty might very well wear off. I think for this project to be successful, we need to find new literature from various backgrounds, keep working on making them as absurdables, release new ones on a regular basis to keep the community connected and expecting. In my opinion, only after few more absurdables will we see better, consistent results. I think we are onto something here that needs development and effort, so we definitely want to continue working on absurdables together and take them to more absurd/interesting levels.

Instructions on how to cry.

Instructions for the recently deceased.

There was a big discussion in class about whether absurdables is a suitable name for the series or not. I think it fits perfectly, since the name suggests that we are not trying to deceive the average instructables user with this project. From the very beginning, the name shows that we have a clear intention of simply being absurd, nothing else. Therefore, we expect (or hope) to be taken with a grain of salt, and I think the name absurdable is an integral show of that intention.

Absurdables: How to climb a staircase

December 05, 2009 By: Asli Category: ISCO

Absurdables: How to climb a staircase is an instructable that was created for the Remix/Reframe section for ISCO, in collaboration with Carolina Vallejo. The piece is an attempt to revisit and remix a literary piece that gives instructions, in this case a short story by Julio Cortazar, and making it absurd by “literally” following the instructions, executing and documenting them and sharing the results with the instructables community. On top of paying homage to the author and his great short story on how to climb a staircase, our interest in this pieces was to use the existing framework of a community and remixing that framework by introducing new content, one that would also be a remix. The piece has pictures that we took with a DIY feel, our additional comments on each step and picture, and some minor changes to the original text to maintain the overall instructable language.

Here is our instructable/absurdable.

After we published our piece, it got featured by the editors, became popular soon after and got over fifty comments. The scale of the reaction and interest encouraged us to keep working on absurdables and create a series of them with works from different authors as a collaborative project, as well as for the Rhizomes assignment. Also at the beginning of the class, we handed out copies of the instructables to the class and made them work in pairs to follow the instructions step by step. This exercise, we think, was also a very exciting component of the project as it enhanced the absurdity of it.

absurdablefirst page of instructables

Cereal

November 20, 2009 By: Asli Category: ISCO

Cereal is a two-channel video installation that was created for the Portrait of… section of ISCO. It is made of two white cereal bowls placed on the opposite ends of a black table with video projected into them. The first bowl has the video of an obsessive cereal ritual; one that involves little pieces of fruits, different kinds of nuts, different kinds of cereal and unsweetened soy milk. The second bowl has a close-up video of a mouth being fed the cereal, in an indefinite loop. One has to walk from one end to another to see the videos inside the bowls.

Two bowls on a table

My intention with this pieces was to portray an obsessive character by dissecting his/her ritual into edible parts. One that involves the meticulous preparation with her hands, and the other that involves the eating/destruction of the prepared food with the mouth. To the left bowl comes the food, from the right bowl it goes. A circle, a repetition that the character will ensue/pursue every morning, every day, without exhaustion. An important component of the happiness of the character becomes a monotony to the viewer soon after she/he discovers that it tells the story of a cereal ritual.

Bowl 1 video.

Bowl 2 video.

The piece wasn’t as successful as I anticipated, because it didn’t really succeed in portraying the character very well. I thought that everyone would point out to the obsessiveness of the character at first glance, but that was a secondary reaction to the piece. It seemed like the setup was confusing to the audience and they didn’t really make much out of it at first. Only after a few minutes of discussion, some of the themes I was trying to play on were mentioned. (the obsession, the coming in & out) The biggest visual improvement I could make to the piece is masking the video so that it is round and it blends into the round surface of the bowls. Conceptually, I could add different morning rituals to the table and perhaps, remove the mouth bowl, as it seemed like it wasn’t very well connected to the piece in terms of conveying the portrait of a character.

Big Screens Update

October 23, 2009 By: Asli Category: Big Screens, Inspirations

After presenting at the Crit Group and talking to other people about my project and working on it for a while, I realized that there is something incoherent about it. A lot of people have a hard time imagining the connection between the ladders and the patterns. It’s concerning me too. I’m not sure if I know how it’s going to come together in the end. I’ve been programming the patterns I like the most and it’s taking forever and not really moving towards the way I want them to. I’m struggling with the image I have in my mind. Is there any?

Couple weeks later, I’m starting to panic. In two weeks, we’ll have our midterm reviews and I don’t like what I’ve done so far.

I decided to move away from the patterns for a while now. I want to think more about what could be interesting to manipulate by climbing up and down a ladder, using the physicality of the ladder. I came up with new ideas:

  • Using Google street view to:

-walk around cities from around the world

-take snapshots and add my images onto them

-recreating street paths from movie scenes that I are special to me

[Street with a View by Robin Hewlett and Ben Kinsley]

[Google Street Views by John Rafman]

  • Choose few buildings and take pictures of each floor from outside (from an elevator or fire escape) and as you climb the ladder, you slowly rise up to the top of the building, creating the feeling of elevation
  • Take pictures of the city from each floor of chosen buildings (one including IAC) and climb the ladder to the very top
  • Take high resolution pictures of objects (books, chairs,  and try to create the illusion of climbing them, making the audience feel tiny.  [Alice in Wonderland]

It’s a Friday night and all I could think about was go home, think about and work on my Big Screens project. Also I really wanted to write these ideas down and take them out of my head and see what they sound like on paper. And to highlight that I’m slowly turning the panic knob on, aaaaaaa!

I’ll keep updating this post in the coming days and weeks..

I know you’re here.

October 23, 2009 By: Asli Category: ISCO

I know you’re here. is an interactive piece created for the Exploded Comic section of ISCO. The inspiration for the piece was three sequential words: LOSE, SEARCH, FIND. It is about that one thing (such as an idea, a memory, a word) that gets lost in one’s mind and his/her struggle to find it among lots of others -relevant or irrelevant. It is an attempt to simulate the search into one’s mind, while not knowing exactly where to look at or what it is that s/he is searching for. The comic is composed of three frames of three actions:

1st frame: LOSE - Lose a white bean in a jar full of black beans.

2nd frame: SEARCH - Search for the white bean inside a black sac.

3rd frame: FIND - Find the white bean without looking inside the sac.

Click on the image below to watch the animation.

iknowyourehere

The project wasn’t as successful as I’d like it to be, because the interaction I tried to get from my classmates didn’t really work. The first thing people did was to dig into the black sac, that was the second frame in the comic. After that, they went back to the first frame, hesitantly opening the jar. The next two actions were then completed as I desired.

Also, the title of the piece wasn’t very well taken. The majority thought it was better to name it as I know it is here. The placement of the title above the third frame also confused people. The second time round, I’d probably place the title not on top of the table but on the wall next to the piece.

find top

Project Proposal: City Patterns

October 05, 2009 By: Asli Category: Big Screens

From the very beginning, the two Big Challenges I wanted to explore for Big Screens were interactivity and performance. I asked these questions to myself over and over:

  • How can you engage the audience in a meaningful interaction without chaos and in a new, original way?
  • How can the interaction with the screen, with the images on the screen, with the sound and/or with the performers be fully connected and interesting?
  • What will be the role of the performers? Will the crowd be the performers or will there be separate performers that the audience can watch?
  • What are the new ways in which I can create physical, non-mobile based interaction tools? Physical computing, sound or camera vision?
  • What is going to be my inspiration? What is a content that is close to my heart, yet beautiful and plentiful? What is the content that will keep feeding the work throughout the project and keep adding something fresh to itself, even in the last week before the Big Night?
  • How can the piece be abstract and yet, meaningful and interesting to the audience?
  • How will the process surpass the night? How will the process of creating this work be more important than the performance night?
  • Adi, Filippo and I spent hours brainstorming in the past three weeks. It was extremely helpful for me to process, form and re-form my idea. Even though I’m very nervous about working on my own, I know I’m very excited to see my final piece on the screens and that motivates me a lot.

So here is what I propose:

I want to bring in New York to the screens, by way of using her countless patterns. The patterns on her ground, on her buildings, on her bridges, on her doors, on her trains.. I want to mix and overlay and remix the patterns with each other and create a collage that I will keep feeding all throughout the semester.

There are a few ways I want to create interaction, from which I will have to choose one:

  • Place 3 to 5 ladders in front of the screens. They are a reference to fire-escape ladders in New York. Have people from the audience or performers climb the ladders to control, change, warp, manipulate the images on the screen. DREAM: Control sound as well.

* Sensors: Range sensors on top or Force sensors on the steps

  • Build 3 to 5 free-standing pulley structures in front of the screens / distributed amongst the crowd. Have people from the audience or performers pull the ropes to control, change, warp, manipulate the images on the screen. DREAM: Control sound as well.

* Sensors: Custom stretch sensors

I O NY: A Map of Gratitude

September 22, 2009 By: Asli Category: ISCO

I O NY is a personal map of gratitude I have for New York City. It tells 9 little stories about altruism and goodwill that I’ve experienced this past year. These stories helped me appreciate NY more for what it is and strengthened my enthusiasm to live here, despite all that happened, for which NY owes me big time.

Please follow the stories with the key that comes with the map. The stories are marked in order of my memory.

Story 1 is about a cry from the backseat of a car that made me realize that I’d dropped my green-blue silk scarf in the middle of the street, while running around to avoid getting soaked in the middle of a summer storm.

Story 2 is about a touch that saved me from breaking my neck when I was falling from the stairs that lead to the subway station.

Story 3 is about a taxi driver who helped me carry this enormous old-school desk up to my apartment that I wouldn’t otherwise be able to carry on my own.

Story 4 is about a search for a gold ring, which my mom used to wear 30 years ago, with the help of a handful of people that stopped dancing and knelt down to look for it with their cell phones during an 8bit concert. We couldn’t find the ring.

Story 5 is about a delivery guy, who went out of his way to show me how to get to the Williamsburg Bridge, when I was completely lost, disoriented, nervous and late for a meeting. (It was my first time crossing the bridge from Brooklyn to Manhattan.)

Story 6 is about a compliment that gave me confidence about my new super short haircut that I had gotten after years of having long hair.

Story 7 is about an advice that an old Polish lady gave me, when she saw me painfully scratching my Long Island mosquito bites at a bus stop. She said: “Those mosquitoes always find me, too.  Forget OFF! The best solution is Listerine. My husband is a gardener, and trust me, Listerine works better than anything.”

Story 8 is about a warning that woke me up from my jet-lagged nap on the 6th train, right before my stop, because the warner thought it didn’t seem like I’d be going up to the Bronx.

Story 9a, 9b and 9c is about a wallet that got lost 3 times and found its way back to my pocket with no loss or damage.

To make the long story short, I O NY; and this map is dedicated to the goodness of her.

Fade Out: First documentation

May 02, 2009 By: Asli Category: Technology as Identity

My final for Technology as Identity took on a different path the last week I was working on the project. It was partly due to my limited programming skills, and the fact that I was unable to really get the effect that I wanted. (Looking at my previous video, you can see that blob detection is a ittle too flickery.) So I eventually decided to drop motion detection off and only used blob detection.

While working on it te code and building a space for the installation, I realized that I was feeling comfortable enough to interact with the piece, not only with physical movement, but also through performance. So during my presentation, I also did a little performance along with it, which I thought worked well with my piece, now called Fade Out. The Turkish words in the background dissolve slowly into English , but only those that don’t have translations stay capitalized.

I got amazing feedback from all the guest critics. I’ll write them down in depth this wee.

Here is a very first, unedited video documentation of my project. More videos to come later.

Fade Out: Documentation Version-1 from Asli Sevinc on Vimeo.

“Spatial Media” LP Art

April 16, 2009 By: Asli Category: Spatial Media

The hit new band “Spatial Media” just released a new album with 3 new singles! Here is their LP cover:playround_center1

Scratch Language(?): Progress

April 15, 2009 By: Asli Category: Technology as Identity

I decided to go with openFrameworks for this project, instead of Processing. I find that openFrameworks handles live video better. So, I wrote the code for reducing the viewer down to a silhouette and filling it up with black color. Here is the documentation:

Scratch Language(?): Silhouette code from Asli Sevinc on Vimeo.

The next step will be to fill up the sihouette with text, and then to integrate motion tracking to erase it. I’ll try to get that done by next week.